Syntax: Name; Archive/Ram; Description

Any file that has A in it needs to be stored in Archive, anything with R needs to be stored in RAM.




POKEMON		R		Starting program, starts game
RESOURCE	R		Creates temp programs from Archive
ZAN		A		This program houses the string with the Attack Names
ZASH		A		Ash's ID card, has badge info on it
ZBD		A		This program is the dynamic border system
ZBX1		A		This program is going to be 'Box1" for the PC storage
ZCELTIC		R		This asm program is provided by Iambian of UTI, writes data to basic programs
ZDE		R		variable clean up program
ZDOOR		A		Part of the 'Using Doors" system
ZEQU		A		Houses the equations used in Pokemon
ZGA		R		Main gaming engine
ZIA		A		Interior map distribution program
ZIA#		A		Interior map data program
ZINT		A		Introduction to Pokemon
ZIT		A		Items system for the ingame menu
ZITD		A		Item names and sorter
ZLD		A		Load save data program
ZLST		A		One of very few asm programs for this game, converts a list to a string
ZM#		A		These are map programs
ZMA		R		This tells the calc which map program to call
ZMINPC		A		This is for objects like book cases, tvs, etc
ZMS		A		This knows which program to call for each map
ZMU		A		Ingame Menu
ZNPC		A		Decides which ZNPC# program to go to
ZNPC#		A		Stores which sprite to load for NPCs and what text to display
ZOP		A		Options menu
ZPDX		A		Pokedex program
ZPM		R		Tells the calc which program to call for the Pokemon sprite
ZPM#		A		These programs house the sprite data
ZPN		A		Pokemon Names program
ZRS		R		Instead of calling Asm(RESOURCE alot, I call this, saves bytes
ZSA		A		Saving program
ZSA1		A		Where saved data is stored for the game
ZSI		A		This tells the calc which program to look at for sign dialogue
ZSI#		A		These programs house the sign dialogue
ZSM		A		Sets up the menu for the pokemon party stats screen
ZSP		R		Program that draws the normal sprites
ZSP2		R		Modified version of ZSP2, displays only the Pokemon sprites
ZSS		A		Other sprite data
ZST		R		This is the setup program
ZST1		A		This program houses the base stat data for Pokemon #1-#75
ZST2		A		This program houses the base stat data for Pokemon #76-#151
ZSTA		R		Tells the calc which stat program for each pokemon
ZSTAIRS		A		Tells the calc which ZSTS# program to call for stairs
ZSTS#		A		Tells the calc what values to set for the maps for stair usage
ZTD		R		Dialogue displaying system for Pokemon
ZTM		A		Town map program
ZWT		R		"Wait-for-keypress" program, essentially a pause system








Last updated: 11/3/2007